#ifndef	_BATT_BG_GS_H_
#define	_BATT_BG_GS_H_

#define	BATTLE_BG_NCGR_BIN			(0)
#define	BATTLE_BG_NSCR_BIN			(1)
#define	BATTLE_BG00_NSCR_BIN		(2)
#define	BATTLE_BG00_NCGR_BIN		(3)
#define	BATTLE_BG01_NCGR_BIN		(4)
#define	BATTLE_BG02_NCGR_BIN		(5)
#define	BATTLE_BG03_NCGR_BIN		(6)
#define	BATTLE_BG04_NCGR_BIN		(7)
#define	BATTLE_BG05_NCGR_BIN		(8)
#define	BATTLE_BG06_NCGR_BIN		(9)
#define	BATTLE_BG07_NCGR_BIN		(10)
#define	BATTLE_BG08_NCGR_BIN		(11)
#define	BATTLE_BG09_NCGR_BIN		(12)
#define	BATTLE_BG10_NCGR_BIN		(13)
#define	BATTLE_BG11_NCGR_BIN		(14)
#define	BATTLE_BG12_NCGR_BIN		(15)
#define	BATTLE_BG13_NCGR_BIN		(16)
#define	BATTLE_BG14_NCGR_BIN		(17)
#define	BATTLE_BG15_NCGR_BIN		(18)
#define	BATTLE_BG16_NCGR_BIN		(19)
#define	BATTLE_BG17_NCGR_BIN		(20)
#define	BATTLE_BG18_NCGR_BIN		(21)
#define	BATTLE_BG19_NCGR_BIN		(22)
#define	BATTLE_BG20_NCGR_BIN		(23)
#define	BATTLE_BG21_NCGR_BIN		(24)
#define	BATTLE_BG22_NCGR_BIN		(25)
#define	BATTLE_BG_SKILL_NCGR_BIN	(26)
#define	BATTLE_BG_SKILL_NSCR_BIN	(27)
#define	BATTLE_W_NCGR_BIN			(28)
#define	BATTLE_W_ANI1_NCGR_BIN		(29)
#define	BATTLE_W_ANI2_NCGR_BIN		(30)
#define	BATTLE_W_BOY_NCGR_BIN		(31)
#define	BATTLE_W_GIRL_NCGR_BIN		(32)
#define	BATTLE_WAZA_W_NCGR_BIN		(33)
#define	BATTLE_WBG0A_NCGR_BIN		(34)
#define	BATTLE_WBG0A_NSCR_BIN		(35)
#define	BATTLE_WBG1A_NSCR_BIN		(36)
#define	BATTLE_WBG1B_NSCR_BIN		(37)
#define	BATTLE_WBG1C_NSCR_BIN		(38)
#define	BATTLE_WBG1D_NSCR_BIN		(39)
#define	BATTLE_WBG1STOP_NSCR_BIN	(40)
#define	BATTLE_WBG2A_NSCR_BIN		(41)
#define	BATTLE_WBG3A_NSCR_BIN		(42)
#define	BATTLE_WBG0B_NSCR_BIN		(43)
#define	BATTLE_W_TYPE00_NCGR_BIN	(44)
#define	BATTLE_W_TYPE01_NCGR_BIN	(45)
#define	EFFECT_BG01_NCGR_BIN		(46)
#define	EFFECT_BG01_NSCR_BIN		(47)
#define	STATE_DOWN_NCGR_BIN			(48)
#define	STATE_DOWN_NSCR_BIN			(49)
#define	STATE_HEAL_NCGR_BIN			(50)
#define	STATE_HEAL_NSCR_BIN			(51)
#define	STATE_METAL_NCGR_BIN		(52)
#define	STATE_METAL_NSCR_BIN		(53)
#define	STATE_UP_NCGR_BIN			(54)
#define	STATE_UP_NSCR_BIN			(55)
#define	BG_025_FIREWORKS1_NSCR_BIN	(56)
#define	BG_025_FIREWORKS2_NSCR_BIN	(57)
#define	BG_025_FIREWORKS3_NSCR_BIN	(58)
#define	BG_025_FIREWORKS_NCGR_BIN	(59)
#define	BG_038_BASHISHI1_NSCR_BIN	(60)
#define	BG_038_BASHISHI2_NSCR_BIN	(61)
#define	BG_038_BASHISHI3_NSCR_BIN	(62)
#define	BG_038_BASHISHI_NCGR_BIN	(63)
#define	BG_056_JUZU_NCGR_BIN		(64)
#define	BG_056_JUZU_NSCR_BIN		(65)
#define	BG_063_DEPTHSPD_NSCR_BIN	(66)
#define	BG_063_DEPTHSPD1_NSCR_BIN	(67)
#define	BG_063_DEPTHSPD2_NSCR_BIN	(68)
#define	BG_063_DEPTHSPD3_NSCR_BIN	(69)
#define	BG_063_DEPTHSPD_NCGR_BIN	(70)
#define	BG_069_EARTH111_NSCR_BIN	(71)
#define	BG_069_EARTH_NCGR_BIN		(72)
#define	BG_069_EARTH_NSCR_BIN		(73)
#define	BG_087_DARKCLOUD3_NSCR_BIN	(74)
#define	BG_087_DARKCLOUD_NCGR_BIN	(75)
#define	BG_087_DARKCLOUD_NSCR_BIN	(76)
#define	BG_090_JIWARE1_NSCR_BIN		(77)
#define	BG_090_JIWARE2_NSCR_BIN		(78)
#define	BG_090_JIWARE_NCGR_BIN		(79)
#define	BG_093_WILLPOWER1_NSCR_BIN	(80)
#define	BG_093_WILLPOWER2_NSCR_BIN	(81)
#define	BG_093_WILLPOWER3_NSCR_BIN	(82)
#define	BG_093_WILLPOWER_NCGR_BIN	(83)
#define	BG_094_PSYCHO1_NCGR_BIN		(84)
#define	BG_094_PSYCHO_NSCR_BIN		(85)
#define	BG_120_SMALLBANG1_NSCR_BIN	(86)
#define	BG_120_SMALLBANG2_NSCR_BIN	(87)
#define	BG_120_SMALLBANG3_NSCR_BIN	(88)
#define	BG_120_SMALLBANG_NCGR_BIN	(89)
#define	BG_126_DAIMONJI1_NSCR_BIN	(90)
#define	BG_126_DAIMONJI2_NSCR_BIN	(91)
#define	BG_126_DAIMONJI3_NSCR_BIN	(92)
#define	BG_126_DAIMONJI_NCGR_BIN	(93)
#define	BG_127_WATERFALL_NCGR_BIN	(94)
#define	BG_127_WATERFALL_NSCR_BIN	(95)
#define	BG_158_MAEBA1_NSCR_BIN		(96)
#define	BG_158_MAEBA2_NSCR_BIN		(97)
#define	BG_158_MAEBA_NCGR_BIN		(98)
#define	BG_171_NIGHTMARE_NCGR_BIN	(99)
#define	BG_171_NIGHTMARE_NSCR_BIN	(100)
#define	BG_177_CYCLONE3_NSCR_BIN	(101)
#define	BG_177_CYCLONE_NCGR_BIN		(102)
#define	BG_177_CYCLONE_NSCR_BIN		(103)
#define	BG_192_LIGHTNING1_NSCR_BIN	(104)
#define	BG_192_LIGHTNING2_NSCR_BIN	(105)
#define	BG_192_LIGHTNING3_NSCR_BIN	(106)
#define	BG_192_LIGHTNING_NSCR_BIN	(107)
#define	BG_192_LIGHTNING_NCGR_BIN	(108)
#define	BG_200_FIRE_NCGR_BIN		(109)
#define	BG_200_FIRE_NSCR_BIN		(110)
#define	BG_221_FIRE_NCGR_BIN		(111)
#define	BG_221_FIRE_NSCR_BIN		(112)
#define	BG_236_MOON_NCGR_BIN		(113)
#define	BG_236_MOON_NSCR_BIN		(114)
#define	BG_264_SUPERNOVA1_NSCR_BIN	(115)
#define	BG_264_SUPERNOVA2_NSCR_BIN	(116)
#define	BG_264_SUPERNOVA3_NSCR_BIN	(117)
#define	BG_264_SUPERNOVA_NCGR_BIN	(118)
#define	BG_308_DIAGONAL_NCGR_BIN	(119)
#define	BG_308_DIAGONAL1_NSCR_BIN	(120)
#define	BG_322_COSMOS_NCGR_BIN		(121)
#define	BG_322_COSMOS_NSCR_BIN		(122)
#define	BG_327_BLUESKY_NCGR_BIN		(123)
#define	BG_327_BLUESKY_NSCR_BIN		(124)
#define	BG_338_GREENLEAF_NCGR_BIN	(125)
#define	BG_338_GREENLEAF_NSCR_BIN	(126)
#define	BG_344_VOLTAICER_NCGR_BIN	(127)
#define	BG_344_VOLTAICER_NSCR_BIN	(128)
#define	BG_352_SEABED3_NSCR_BIN		(129)
#define	BG_352_SEABED_NCGR_BIN		(130)
#define	BG_352_SEABED_NSCR_BIN		(131)
#define	BG_370_SPEED_NCGR_BIN		(132)
#define	BG_370_SPEED_NSCR_BIN		(133)
#define	BG_370_SPEED3_NSCR_BIN		(134)
#define	BG_433_WIREROOM_NCGR_BIN	(135)
#define	BG_433_WIREROOM_NSCR_BIN	(136)
#define	BG_434_SHTINGSTAR1_NSCR_BIN	(137)
#define	BG_434_SHTINGSTAR2_NSCR_BIN	(138)
#define	BG_434_SHTINGSTAR_NCGR_BIN	(139)
#define	BG_437_LEAFSTORM_NCGR_BIN	(140)
#define	BG_437_LEAFSTORM_NSCR_BIN	(141)
#define	BG_438_BASHISHI_NCGR_BIN	(142)
#define	BG_438_BASHISHI1_NSCR_BIN	(143)
#define	BG_438_BASHISHI2_NSCR_BIN	(144)
#define	BG_439_SPEED_NCGR_BIN		(145)
#define	BG_439_SPEED_NSCR_BIN		(146)
#define	BG_457_SMALLBANG1_NSCR_BIN	(147)
#define	BG_457_SMALLBANG2_NSCR_BIN	(148)
#define	BG_457_SMALLBANG3_NSCR_BIN	(149)
#define	BG_457_SMALLBANG_NCGR_BIN	(150)
#define	BG_460_ECHO1_NSCR_BIN		(151)
#define	BG_460_ECHO2_NSCR_BIN		(152)
#define	BG_460_ECHO3_NSCR_BIN		(153)
#define	BG_460_ECHO_NCGR_BIN		(154)
#define	BG_461_CRESCENT_NCGR_BIN	(155)
#define	BG_461_CRESCENT_NSCR_BIN	(156)
#define	BG_463_MAGMA_NCGR_BIN		(157)
#define	BG_463_MAGMA_NSCR_BIN		(158)
#define	BG_464_DOWNER_NCGR_BIN		(159)
#define	BG_464_DOWNER_NSCR_BIN		(160)
#define	BG_465_EMISSION1_NSCR_BIN	(161)
#define	BG_465_EMISSION2_NSCR_BIN	(162)
#define	BG_465_EMISSION3_NSCR_BIN	(163)
#define	BG_465_EMISSION_NCGR_BIN	(164)
#define	BG_467_SPEED_NCGR_BIN		(165)
#define	BG_467_SPEED_NSCR_BIN		(166)
#define	EFFECT_057_NCGR_BIN			(167)
#define	EFFECT_057A_NSCR_BIN		(168)
#define	EFFECT_057B_NSCR_BIN		(169)
#define	EFFECT_059_NCGR_BIN			(170)
#define	EFFECT_059A_NSCR_BIN		(171)
#define	EFFECT_059B_NSCR_BIN		(172)
#define	BATTLE_W_BF_NCGR_BIN		(173)
#define	BATTLE_WBG0B_BF_NSCR_BIN	(174)
#define	BATTLE_BG_NCLR				(175)
#define	BATT_BG00_D_NCLR			(176)
#define	BATT_BG00_E_NCLR			(177)
#define	BATT_BG00_N_NCLR			(178)
#define	BATT_BG01_D_NCLR			(179)
#define	BATT_BG01_E_NCLR			(180)
#define	BATT_BG01_N_NCLR			(181)
#define	BATT_BG02_D_NCLR			(182)
#define	BATT_BG02_E_NCLR			(183)
#define	BATT_BG02_N_NCLR			(184)
#define	BATT_BG03_D_NCLR			(185)
#define	BATT_BG03_E_NCLR			(186)
#define	BATT_BG03_N_NCLR			(187)
#define	BATT_BG04_D_NCLR			(188)
#define	BATT_BG04_E_NCLR			(189)
#define	BATT_BG04_N_NCLR			(190)
#define	BATT_BG05_D_NCLR			(191)
#define	BATT_BG05_E_NCLR			(192)
#define	BATT_BG05_N_NCLR			(193)
#define	BATT_BG06_D_NCLR			(194)
#define	BATT_BG06_E_NCLR			(195)
#define	BATT_BG06_N_NCLR			(196)
#define	BATT_BG07_D_NCLR			(197)
#define	BATT_BG07_E_NCLR			(198)
#define	BATT_BG07_N_NCLR			(199)
#define	BATT_BG08_D_NCLR			(200)
#define	BATT_BG08_E_NCLR			(201)
#define	BATT_BG08_N_NCLR			(202)
#define	BATT_BG09_D_NCLR			(203)
#define	BATT_BG09_E_NCLR			(204)
#define	BATT_BG09_N_NCLR			(205)
#define	BATT_BG10_D_NCLR			(206)
#define	BATT_BG10_E_NCLR			(207)
#define	BATT_BG10_N_NCLR			(208)
#define	BATT_BG11_D_NCLR			(209)
#define	BATT_BG11_E_NCLR			(210)
#define	BATT_BG11_N_NCLR			(211)
#define	BATT_BG12_D_NCLR			(212)
#define	BATT_BG12_E_NCLR			(213)
#define	BATT_BG12_N_NCLR			(214)
#define	BATT_BG13_D_NCLR			(215)
#define	BATT_BG13_E_NCLR			(216)
#define	BATT_BG13_N_NCLR			(217)
#define	BATT_BG14_D_NCLR			(218)
#define	BATT_BG14_E_NCLR			(219)
#define	BATT_BG14_N_NCLR			(220)
#define	BATT_BG15_D_NCLR			(221)
#define	BATT_BG15_E_NCLR			(222)
#define	BATT_BG15_N_NCLR			(223)
#define	BATT_BG16_D_NCLR			(224)
#define	BATT_BG16_E_NCLR			(225)
#define	BATT_BG16_N_NCLR			(226)
#define	BATT_BG17_D_NCLR			(227)
#define	BATT_BG17_E_NCLR			(228)
#define	BATT_BG17_N_NCLR			(229)
#define	BATT_BG18_D_NCLR			(230)
#define	BATT_BG18_E_NCLR			(231)
#define	BATT_BG18_N_NCLR			(232)
#define	BATT_BG19_D_NCLR			(233)
#define	BATT_BG19_E_NCLR			(234)
#define	BATT_BG19_N_NCLR			(235)
#define	BATT_BG20_D_NCLR			(236)
#define	BATT_BG20_E_NCLR			(237)
#define	BATT_BG20_N_NCLR			(238)
#define	BATT_BG21_D_NCLR			(239)
#define	BATT_BG21_E_NCLR			(240)
#define	BATT_BG21_N_NCLR			(241)
#define	BATT_BG22_D_NCLR			(242)
#define	BATT_BG22_E_NCLR			(243)
#define	BATT_BG22_N_NCLR			(244)
#define	BATTLE_BG_SKILL_NCLR		(245)
#define	BATTLE_W_NCLR				(246)
#define	BATTLE_W_00_NCLR			(247)
#define	BATTLE_W_01_NCLR			(248)
#define	BATTLE_W_02_NCLR			(249)
#define	BATTLE_W_03_NCLR			(250)
#define	BATTLE_W_04_NCLR			(251)
#define	BATTLE_W_05_NCLR			(252)
#define	BATTLE_W_06_NCLR			(253)
#define	BATTLE_W_07_NCLR			(254)
#define	BATTLE_W_08_NCLR			(255)
#define	BATTLE_W_09_NCLR			(256)
#define	BATTLE_W_10_NCLR			(257)
#define	BATTLE_W_11_NCLR			(258)
#define	BATTLE_W_12_NCLR			(259)
#define	BATTLE_W_13_NCLR			(260)
#define	BATTLE_W_14_NCLR			(261)
#define	BATTLE_W_15_NCLR			(262)
#define	BATTLE_W_16_NCLR			(263)
#define	BATTLE_W_BOY_NCLR			(264)
#define	BATTLE_W_GIRL_NCLR			(265)
#define	POKE_SCREEN_N_NSCR			(266)
#define	POKE_SCREEN_F_NSCR			(267)
#define	POKE_SCREEN_N_512_NSCR		(268)
#define	POKE_SCREEN_F_512_NSCR		(269)
#define	BATTLE_W_ANI_NCLR			(270)
#define	BATTLE_W_00ANI_NCLR			(271)
#define	BATTLE_W_01ANI_NCLR			(272)
#define	BATTLE_W_02ANI_NCLR			(273)
#define	BATTLE_W_03ANI_NCLR			(274)
#define	BATTLE_W_04ANI_NCLR			(275)
#define	BATTLE_W_05ANI_NCLR			(276)
#define	BATTLE_W_06ANI_NCLR			(277)
#define	BATTLE_W_07ANI_NCLR			(278)
#define	BATTLE_W_08ANI_NCLR			(279)
#define	BATTLE_W_09ANI_NCLR			(280)
#define	BATTLE_W_10ANI_NCLR			(281)
#define	BATTLE_W_11ANI_NCLR			(282)
#define	BATTLE_W_12ANI_NCLR			(283)
#define	BATTLE_W_13ANI_NCLR			(284)
#define	BATTLE_W_14ANI_NCLR			(285)
#define	BATTLE_W_15ANI_NCLR			(286)
#define	BATTLE_W_16ANI_NCLR			(287)
#define	BATTLE_W_YAB_NCLR			(288)
#define	BATTLE_W_YABANI_NCLR		(289)
#define	EFFECT_BG01_NCLR			(290)
#define	STATE_DOWN_NCLR				(291)
#define	STATE_HEAL_NCLR				(292)
#define	STATE_METAL_NCLR			(293)
#define	STATE_UP_NCLR				(294)
#define	BG_025_FIREWORKS_NCLR		(295)
#define	BG_038_BASHISHI_NCLR		(296)
#define	BG_056_JUZU_NCLR			(297)
#define	BG_063_DEPTHSPD_NCLR		(298)
#define	BG_069_EARTH_NCLR			(299)
#define	BG_076_DEPTHSPD_Y_NCLR		(300)
#define	BG_087_DARKCLOUD_NCLR		(301)
#define	BG_090_JIWARE_NCLR			(302)
#define	BG_093_WILLPOWER_NCLR		(303)
#define	BG_094_PSYCHO_NCLR			(304)
#define	BG_120_SMALLBANG_NCLR		(305)
#define	BG_126_DAIMONJI_NCLR		(306)
#define	BG_127_WATERFALL_NCLR		(307)
#define	BG_143_DEPTHSPD_LB_NCLR		(308)
#define	BG_158_MAEBA_NCLR			(309)
#define	BG_171_NIGHTMARE_NCLR		(310)
#define	BG_177_CYCLONE_NCLR			(311)
#define	BG_192_LIGHTNING_NCLR		(312)
#define	BG_200_FIRE_NCLR			(313)
#define	BG_221_FIRE_NCLR			(314)
#define	BG_236_MOON_NCLR			(315)
#define	BG_264_SUPERNOVA_NCLR		(316)
#define	BG_308_DIAGONAL_NCLR		(317)
#define	BG_308_DIAGONAL_063_NCLR	(318)
#define	BG_308_DIAGONAL_224_NCLR	(319)
#define	BG_308_DIAGONAL_396_NCLR	(320)
#define	BG_308_DEPTHSPD_B_NCLR		(321)
#define	BG_322_COSMOS_NCLR			(322)
#define	BG_327_BLUESKY_NCLR			(323)
#define	BG_338_GREENLEAF_NCLR		(324)
#define	BG_344_VOLTAICER_NCLR		(325)
#define	BG_352_SEABED_NCLR			(326)
#define	BG_370_SPEED_NCLR			(327)
#define	BG_396_JUZU_Y_NCLR			(328)
#define	BG_411_JUZU_R_NCLR			(329)
#define	BG_416_FIREWORKS_Y_NCLR		(330)
#define	BG_433_WIREROOM_NCLR		(331)
#define	BG_434_SHTINGSTAR_NCLR		(332)
#define	BG_437_LEAFSTORM_NCLR		(333)
#define	BG_438_BASHISHI_G_NCLR		(334)
#define	BG_439_SPEED_NCLR			(335)
#define	BG_441_JUZU_P_NCLR			(336)
#define	BG_452_BASHISHI_YG_NCLR		(337)
#define	BG_457_SMALLBANG_NCLR		(338)
#define	BG_460_ECHO_NCLR			(339)
#define	BG_461_CRESCENT_NCLR		(340)
#define	BG_463_MAGMA_NCLR			(341)
#define	BG_464_DOWNER_NCLR			(342)
#define	BG_465_EMISSION_NCLR		(343)
#define	BG_467_SPEED_NCLR			(344)
#define	EFFECT_057_NCLR				(345)
#define	EFFECT_059_NCLR				(346)
#define	EFFECT_330_NCLR				(347)
#define	BG_344_LIGHTNING_BL_NCLR	(348)
#define	BATTLE_W_BF_NCLR			(349)
#define	BATTLE_W_BFANI_NCLR			(350)

#endif